BloJJ

Adventures of a multidimensional freak

This is Juan Julián Merelo Guervós English-language blog. He teaches computer science at the University of Granada, in southern Spain. Come back here to read about politics, technology, with a new twist

Latest comments

  • voyance par telephone audiotel en Sex is the mother of invention
  • Sanjna Sharma en About conference poster design and defense
  • Nisha Arora en About conference poster design and defense
  • seoexpert en About conference poster design and defense
  • seoexpert en About conference poster design and defense
  • ashly doll en About conference poster design and defense
  • incredibles 2 quotes en What are they afraid of?
  • happy wheels en Automatic detection of trends in time-stamped sequences: an evolutionary approach available online
  • ludo king en What is informal distributed evolutionary computation?
  • funny jokes en Compute the number of cites in Google Citations
  • Blogs Out There

    Nelson Minar's Blog
    Jeremy Zawodny's Blog
    Kottke
    Complexes, Carlos Gershenson's blog
    IlliGAL, Genetic Algorithms blog
    Blogging in the wind, Víctor R. Ruiz's blog


    Atalaya, my Spanish language blog
    Geneura@Wordpress, our research group's blog.
    My home page

    Old stories


    Creative Commons License
    This work is licensed under a Creative Commons License.
    Blogalia

    Stats
    Inicio > Historias > Mastermind is back in the game

    Mastermind is back in the game

    Tomorrow I'm leaving for Istanbul to present my paper on MasterMind in EvoGames, a workshop within the EvoStar conference. The paper will be available shortly (and obviously under request), but here's the presentation

    Since the conversion is less than perfect, it's probably better if you download it; credits for the CC images are included in the notes. The basic idea about this paper is that we (Tom Runarsson and myself) try to get the best of exhaustive search, without keeping tabs on the whole search space; in this paper we manage to design an evolutionary algorithm that finds solutions almost as good as that, but with better scaling potential (and a rule of thumb to perform it). Besides, it is a plain vanilla evolutionary algorithm and an Estimation of Distribution Algorithm which manage the feat; this can be (and will be) very much improved in time (for the IEEE Computer Intelligence in Games, I expect).
    Etiquetas: , , , ,

    2010-04-05 20:06 | 0 Comment(s) | Filed in

    Referencias (TrackBacks)

    URL de trackback de esta historia http://blojj.blogalia.com//trackbacks/66473

    Comentarios

    Nombre
    Correo-e
    URL
    Dirección IP: 54.167.230.68 (de5db2d247)
    Comentario
    ¿Cuánto es: diez mil + uno?

    © 2002 - 2008 jmerelo
    Powered by Blogalia